We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. generic students all over the castle) but only a small amount actually has a purpose for the quests.We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie Notice. The majority of NPCs in the game are just for decoration (e.g. Meaningful choices, more interactions in the open world. The game would have benefited from more depth in terms of RPG mechanics. (The second half of the game is more interesting in my opinion) This does in fact make sense and wouldn't be an issue, but after a few hours you start to notice this repeating pattern. Instead, you often end up having to do them some favors first or do preperation work. The main quest itself would have been several hours shorter, if the people you need information from would just give it to you. This way of storytelling repeated all over the main quest line. Learn the spell and repeat the process over and over again After an interesting start, the first third or first half of the game felt repetitive and somewhat tedious: To learn Spell X you talk to professor Y but he or she won't teach it to you unless you do some basic fetch quest type of tasks first. Might actually be one of my favourite mechanics of all video games I played: It is fast paced, dynamic and (at first) challenging, but once you get the hang of it, the fluid combat is just satisfying The combat system seemed unusual at first but I ended up loving it. Exploration is fun, as the world is believable and well designed Hogwarts and its surrounding areas are built in high detail and provide an awesome atmosphere You don't need to know every Harry Potter book/movie before playing Hogwarts Legacy to get immersed into this world
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